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Zeffer; Jena; Thorn
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 Plot of WARR
« Thread Started on May 22, 2008, 5:16pm »

WARR: GENESIS

A thousand years, before the formation of Redwall Abbey, and the rise of strife filled nations of Vermin hordes, the world resided together in relative harmony. The Ancient races as they are known today (Today being the Redwall Site) protected the world and kept peace throughout. The Four of the Five races being:

The Azurrians, the creators of some of the great structures of the world, and the founders of the Republic that protected the world, and helped create a trade empire. (Also notable is the fact that they were also known as Seers, and are rumored to be the ancestors of the Seers in Vermin hordes.)
The Ferrians, a great trading race, that helped build the foundations of the Republic and the driving force of their growth. (They are minor, considering the Ferrians kind of died out)
The Sephronknights, similar to the Azurrians, however they a far more aggressive race, only accepting devoted Zealots into their homes. They are described to be a Theocratic Heptarchic form of government. (They are all ways foxes, with blood red eyes, and a thirst for conquest)
The Merrito, the youngest of the Ancient Races (and sometimes were not regarded with that respect by the arrogant Azurrians), and also the most highly militant and warrior society-based race (They resemble ancient Japan, and are notable any race that poses hypnotic abilities in their eyes.)
Last comes the Irean, a race of outcasts of society that despised the Azurrians for their arrogance and weakness.
The four of the five races lived together in relative peace, until the Irean attacked...

The war began, with the Irean Dominion laying waste to the farthest reaches of the Republic, only being defended by the Merrito, and the Knight's of Terra (In the Mini-RPG on the previous site). The Ireans quickly won battle after battle, with the Azurrian Republic, completely oblivious to the fact, for the Sephronknights had deafened their ears with lies as the Ireans pushed into the heartland of the Azurrian's homeland. The Ireans were lead by the Sephronknight Vulpuz, heir to the Throne of Sellgetah, the capital of the Sephronknight (Also known as the Sephron, for short) Kingdom. By the time the Azurrian's realized their former Allies betrayal it was too late. The Irean and Sephronknights had conquered the capital and country of Azurria, forcing the little numbers of Azurrians into hidding. However, Vulpuz's victory was short lived, as a calamity hit the country in the form of meteors (This is about the time the 'Star' Material that is found and forged by Badgers into swords, comes to the world), destroying Azurria completely, nearly wiping out the Sephronknight, and killed Vulpuz (And because of the thousand he slew, he was punished for eternity, to be the Guardian of Hellsgates). What was left of the Ireans fled to where the WARR Empire would rise, and the Azurrian's fled to form small colonies, or become Nomadic. Because of the Azurrian's dictation over the world when it was in command, the world slipped into chaos, as vermin started to try to rise to power to gain control. These vermin formed strongholds and small territorial provinces as seen in the books, Martin the Warrior, Bellringer, ect.

WARR: FORMATION


A few years before the Legend of Luke took place, the remnant of the Ireans formed a confederation of weak states that constantly were at war with each other, until the day the descendants of the few surviving Sephronknights came to the states, uniting the Irean under a covenant/alliance, to avenge their ancestors defeat by creating an empire that would rival that of any races seen before. With the uniting of the new WARR Country, as it was called, the new WARR Empire marched across the war stricken nations around it, conquering each one, one at a time. Soon, the empire grew into an Authoritarianism-based, Heptarchic Stratocracy (Despotism) Theocracy Government (It was a combination of the three, where the descendants of the Sephronknights were the leading class. Most Sephronknights were Magus (not mages, but just religious figures of the Theocracy) and the Overlord, whom was the direct descendant of Vulpuz). The Empire recruited the help of the Merrito, one of the few ancient races to still retain its greatness over the years, by promising the Merrito that they would be the guardians, and defenders of the knew cause of bringing all races on the honorable path of the warrior (however, this was a lie for the WARR Empire truly followed the ideas of Vulpuz, in hopes to one day find a way to return the fallen master to the world). The Merrito formed a Covenant with the empire, pledging their assistance. This formed a new society heirarchy:

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WARR: CLEASING WAR


The war spread as land after land fell, until, almost 60 years after the Redwall canon series (The war occurred during the Redwall series, but was unknown to Redwallers, do to the fact that WARR didn't even know of Mossflowers existence) only few nations retained their freedom, one being the New Azurrian Alliance, a coalition of states that followed the ideas of the Azurrians and even provided a safe haven for the few remaining Azurrians. The WARR Empire focused much of its power and armies onto the small country of New Azurria, laying siege and strife on their lands for 30 years, until one of the states betrayed the rest by revealing to WARR the location of a continent known as Mossflower. Instantly the WARR Empire was interested in conquering the new land so that they could control the entire world and easily crush the last remnants of free nations. Thus, 100 years after the last book of the Redwall series the WARR Empire arrived in Mossflower under the command of the Overlord of the Empire Rosethorn Shatteredheart, who quickly conquered the territories near the coast South of Salamanstrom, and to the North with the help of the other allied hordes such as the former Death Horde, and Shadow Horde that were under the command of the Magus Warlord Nova Deathbreath. The empire demonstrated its power upon the vermin and woodlander population, killing hundreds in an attempt to “Cleanse the Land” as said by the Overlord.. Quickly the conquest came to the heartland of the territory where they met the well-trained and well-defended Salamanstrom Long Patrol. The WARR Empire laid siege upon the hares and Badger Lord; however, the empire had been surprised to see an actual challenge to their harsh campaign against the non-Irean born. Rosethorn’s wife, Maria Shatteredheart, the last of the Ancient Azurrians foretold a prophecy of the rise of the free-born woodlanders, and the fall of the evil WARR Empire by the hands of ALL (including vermin, woodlander, outlander, nomad, EVERY race) those whom they oppressed;

“Season come, Season go…the blood upon hands they stain,
in the hearts of those who’ve slain.
Evil undone
Soon the heartless fall,
To the son, born of warring hearts.
A destroyer, or protector,
who should know?

The fall of darkness hastens,
as the day of change comes…
An age ends, so another begins,
weather of ill intent or righteous ascent.
Only those who know the way,
shall bring about the new day.”
---
The Dark Child- Prophecy of the Ancients
DarkHawk is a red fox, a notable race that appears in Redwall as a constant enemy or evil vermin. However, like several characters, Darkhawk is a good-beast that struggles with his race's destiny of killing and destroying, as well as his past family life. He can be described as depressed and reclusive. He was born the heir to the world empire of WARR (even though technically, WARR doesn't control the entire world.) His father is known as Rosethorn Shatteredheart, Overlord of the WARR empire and a descendant of the Irean Ruler known as Vulpuz. His mother is known as Maria, the last full blooded Ancient Azurrian. His brother is Hector, who later becomes the leader of one of the WARR Armies. Darkhawk was prophecies by his mother, who had the ability to see the future(Seer), to defeat WARR and bring freedom to those enslaved by it. Rosethorn knew the destiny of Darkhawk to defeat him, but was unable to kill him because of Maria's constant interference. Instead, he beat his son every chance he could, as well as mentally abused him. When Rosethorn final lost his temper and nearly killed his son, and Maria, the seer ran from WARR with Darkhawk and ran to the Northern Mountains to the tribal race called the Freelancers.

Freya was the daughter of the Freelancer's chieftain. She was the best lance fighter and the leader of her own personal soldiers. She is the one who found Maria, Darkhawk and Daeton and took them to her father to decide there fate. Before her father decided what to do with the newcomers, she convinced him to allow them to live after seeing Maria's son in the state he was in. She developed a close relationship with Darkhawk, and tried to help him through the pain he felt from being a subject of torture for so many years. They spent many nights together, talking and dreaming about the future of the world. She is the first other relationship he had ever had with someone else. However, days turned dark as the WARR empire marched throw the Northern Territory and started to enslave the Freelancer tribes. Days before The last Freelancer village was conquered, Darkhawk lost both his mother, and his closest friend Freya. (though she really was thought to be dead but really she survived, saved by Daeton.)

After the Freelancers were conquered WARR started its march toward Redwall. The WARR army was 10 thousand strong, as well as the reinforcing Freelancers of 5 thousand strong. Redwall was vastly out-numbered. However, when Rosethorn learned that his son, Darkhawk was captain of the Freelancers, he turned his army to fight them. The vermin were vastly larger but the Freelancers were trained elite. The fighting between WARR and the forces of Freelancers lasted several hours until the Freelancers were victorious, when Darkhawk killed his own father. Darkhawk was the only Freelancer surviver from the battle, as the WARR empire had 10, including his brother Hector, who had a wife that gave birth to Redfur. Completely broken from having to do the task of killing his own father, he blocked out the memory of what he did and lived alone in the woodlands.

---During LORA---
Two months after the failed first siege of the WARR Empire, Darkhawk had lived in relative succlution from the rest of the world, living in the more dangerous parts of the land of Mossflower. However, his world was completely flipped upside down when he met the brave, and courages squirrel warrior, Faith Nettlebush. Though his relationship with another beast didn't start off well, after a quick fight, it was learned that Darkhawk had no intentions to fight with the squirrel. After about a week of travelling together, Faith and Darkhawk became friends as the made their journey to the Good-beast sanctuary, Redwall Abbey. Do to his mind supressing his memories of the abbey, and the fact that no one reconized him, Darkhawk managed to adapted to his new life. However, Darkhawk could feel the tension of the air do to his infamous race title as traitorous. And the War with Raven, didn't help that at all. However, as the war pressed on, Darkhawk started to regain his suppressed memories of what happened 2 years(season?) ago, and slowly remembered the troma of killing his own father, watching all those he cared about die, or leave him. After remembering it, Darkhawk temperarly left the abbey, an attempt to escape his returning memories.
After a few weeks, and fighting alone against Raven's soldiers and getting capture, then escaping, Darkhawk returned to the abbey after the war. He then joined a convoy that headed towards Salamanstrom to join the Badger Lord Ashstripe for a few months. War soon erupted over the land of Salamanstrom with the rise of the Warlord Hector Steelclaw, Overlord of the WARR Empire. With the valiant effort of the Salamanstrom Hares, WARR was defeated and the Warlord, and brother Hector was killed. However, Nova, the Magus of the Invasion took command and marched the army on to Redwall Abbey. Within weeks, the War ended, as Nova was destroyed with the combined efforts of the free kingdoms all across the country and nearby territories.

---Azurrian War---

Now comes the final campaign, WARR's Armies march mercilously upon the country, and with the last remaining free people united to fight the Evil empire, and destroy the Overlord Rosethorn and the Maguses, the climatic battle is soon going to erupt...
« Last Edit: May 22, 2008, 5:17pm by Zeffer; Jena; Thorn »Link to Post - Back to Top  IP: Logged

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